Título: Identifying cybersickness causes in virtual reality games using symbolic machine learning algorithmsAutor: Daniela Gorski TrevisanAno: 2022DOI: 10.1016/j.entcom.2021.100473Revista: Entertainment ComputingISSN: 18759521Tags: cybersicknessinteraction evaluationmachine learningVirtual RealityGamesHome: [doi:10.1016/j.entcom.2021.100473]Idioma: Inglês